Commissioned concept art for GDD of Primal written by Diego Tomljanović.
The game in question was envisioned as a VR game with integrated on-foot movement. Primal is based largely on controlling the four elements - Fire, Water, Earth and Air - through a series of martial-arts-types of movement, as the player sets on to freely roam the kingdom, develop relevant skills, side with sections and conquer if need be.
These are just some of the examples of the work I did, along with visualizing a brand to properly represent the game and what it signifies.